With the advent of MED, online casual classic is about to receive a serious shot in the arm. MTGO has always been an interpretation of Magic without a past nor recorded history – hell, IPA cards are from a foggy, primeval time not many of us were around to witness (just look at the card prices). But some of us have ties to Magic running back a decade and more, myself being one of them, and for us, Master’s Edition is the best kind of atavism. With the spoiler finally in our hands, let’s take a look at what Wollpert and co. unearthed from Magic’s infancy. Color by color, of course, since I’m not a man to break with tradition.
Blue
Blue’s got an interesting crop of cards in MED, one representative of what Blue used to be all about: fishpeople, counters, bounce, flying, general weirdness, and the odd massive creature. Representative to a point, however – there’s one omission from Blue’s part of the pie. Of course, this omission would be stupid powerful cards, but it’s one I’m okay with.
The biggest issue is, of course, Force of Will. Master’s Edition can be seen as a 168 card excuse to reprint Force of Will, Lightning Bolt, and the duals. WoTC being WotC, they only managed 2/3rds of that, but one comes to expect these kinds of gaffes after dealing with the company for a few years. Expected or not, I still can’t wrap my head around why they printed Force as a rare. Dangerlinto’s been saying, “Buying Force of Will 32” – he’s absolutely right. Even had it been an uncommon, we would have been looking at 8-10 tickets; now the cost will be simply prohibitive. Financially speaking, Wizards can afford to ignore the CQ guys – the number of people interested in tournament level classic is paltry at best. But from a community standpoint, you really can’t afford to alienate them. They’re doing their damndest to keep an MTGO unique format alive, and MED was a golden opportunity to help them out. Wollpert should have thrown them a bone, not only with FoW’s rarity but with some of the other rare selections.
Casual players like power just as much as the tournament players, we just don’t go out of our way to acquire it or feel that it’s necessary for us to compete. So if they’d put in some serious juice, exactly who would have been upset? Printing FoW at rare smacks of greed.
FoW aside, MED Blue is an eclectic group of cards, some of which I’d never even heard of. A few of these would be Psychic Purge, Telekinesis, Word of Undoing, and Mystic Remora. MED blue also has a few cards that I hate and don’t want to play with at all. A few of these would be Psychic Purge, Telekinesis, Word of Undoing, and Mystic Remora. I’m not being entirely fair to the Remora – if you’ve got a Heartwood Storyteller deck, I’m sure that little symbiote would fit right in. On the other hand, another name for a Remora is the Suckfish. Suckfish.dec, here I come.
Amnesia is giving Seraph a serious run for “Most Heinous Art”. I mean, what’s even going on with this thing? It seems that you have an older gentleman enjoying some light acupuncture when some wizard drove his fist through his skull. Dick move, skull-puncher. Not only that, but the background is an interesting shade that Sherwin Williams might term “Fluorescent Puke”. Then all this artistic horror is compounded by the fact that the card doesn’t compare that favorably to Wit’s End. Wit’s End.
MED Blue has a few cards that go great in combo decks… that don’t yet exist on MTGO. Both High Tide and Illusions of Grandeur are key cards in their respective decks, but without their buddies, these guys look awful stupid standing around enabling precisely nothing. Though you can absolutely Trickbind Grandeur’s life loss ability. Also, you can hope your opponent’s playing enchantments and Confusion in the Ranks it over to his side of the board. It might also be possible, using stack tricks and 10 mana, to give them Grandeur with an Avarice Totem. All of these tricks seem slightly underpowered compared to the terrible efficacy of Trix, though.
Wollpert did hit some of the notes he had to hit, here: Vesuvan Doppelganger, Serendib Efreet, and Hydroblast were all auto-includes. I’ll be happy to play with all these; it’s amazing how efficient old-school hosers were. Hydroblast also begs to be included in any Shifting Sky type of deck.
I’m also surprised to see Giant Tortoise – it’s really a terrible creature, but there was a period of a few months where, if I put in a few islands, a Giant Tortoise would be sure to follow.
In the card advantage conscious world of today, Arcane Denial has been tailed by an albatross, some whispering analyst reminding it that it’s useless like Vex. To this I only say: Plagiarize. I’m having a love affair with Plagiarize, and expect a fuller treatment of the wonders of that card at a later date.
Moving on to Type What? formats:
Tribal:
- As we expected, Merfolk have a contingent in MED. Personally, I never saw the draw of Merfolk – the outrage at their phasing out and rejoicing at their return all seemed pretty disproportionate to me. Let’s face it – these guys are blue-skinned goblins. They do have some varied and interesting abilities though, and I’ve recently acquired some Lords of Atlantis in anticipation of Lorwyn (and you should do the same), so I can definitely see myself playing a Sea Singer, Sea’s Claiming some dude’s land, and stealing his creatures. This would also allow me to play Fishliver Oil, which can occasionally ruin and embarrass your opponent simultaneously.* As a sidenote, I’ve always loved top down design, but the “sac this if you control no Islands” is ridiculous. Did Richard Garfield think that somebody was going to use a Black Lotus to splash Vodalian Knights?
- It seems likely Vesuvan Doppelganger will join the Shapeshifter tribe, which probably has more members than you’re expecting. With 18 in all, you’ve got options if you’re building a shapeshifter deck. Of course you’d include Clone, Vesuvan Shapeshifter, and the oh-yeah-that-is-a-shapeshifter Morphling (assuming you can find one), then round it out with Duplicant. Well, that’s what you’d do if you had a budget. I’d probably do something with Riptide Shapeshifter and a toolbox.
- And the Polar Kraken might be in that toolbox. Back in the day my friends and I would fog up the glass in the cardshop staring at Leviathan. Of course we never could afford it, it being something exorbitantly pricey (maybe 3 dollars), but man, did we want it. Scaled Wurm couldn’t even kill the thing! Imagine our surprise when we saw the Polar Kraken – our previous idol, with its disturbing resemblance to a sperm, got dropped in a hurry. Even today, I like Polar Kraken for a few reasons. His creature type is unique, so if you pop a Shapeshifter and name “Kraken,” you’re gonna get him.** Then he’s got some big numbers, both in casting cost and P/T. I’ve been tinkering with a deck focused on Pandemonium, Riddle of Lightning, and Leviathan, dreaming in vain about cheating a Leviathan into play and then flinging him for the win.
- The Faerie were recently legitimized when Wizards printed them a lord. Judging from Lorwyn spoilers, they’re going to get a whole lot more legit. With 14 members, they’ve actually got some good ones. Scryb Ranger has only seen play as adjunct to Spectral Force, but that still counts, damnit. The rest of the bunch puts you well on your way to a Blue Skies deck, featuring monstrous Wee Dragonauts.
- Serendib Efreet is the best Efreet ever printed, but it’s simply too risky to run that deck with Suleiman’s Legacy around.
Rainbow Stairwell:
1 Mana: Much like Swords to Plowshares, Brainstorm absolutely owns this slot, and nothing here can usurp it.
2 Mana: I’ve got Remand in here, but honestly I’ve never cast it cause I just feel bad.
3 Mana: Nothing thrilling in here, but I should mention how hopelessly weak Time Elemental is these days. Compare it to Temporal Adept and shake your head at how naive we were.
4 Mana: I have Binding Grasp in this spot, and I swear by it. It simply does work every time I draw it, so I’m loath to swap it out for anything. MED does offer you a flying hill giant (Phantom Monster), a ‘roided flying Hill Giant (Illusionary Forces), a way to steal your opponent’s Hill Giant (Juxtapose), and a card that has nothing to do with Hill Giants (Diminishing Returns). Ah, what do you care – you’re playing Gifts Ungiven anyway.
5 Mana: Yeah, some people might say Force of Will is the no-brainer add here. But if I open a FoW, I’m going to sell that thing faster than an auctioneer and use the profits to buy lots of 25 cent rares. Might give the Doppelganger a run.
6 Mana: Amnesia. PASS.
Prismatic:
Just like with White, there’s no tutors here. That’s a little surprising, considering Blue’s long history of being able to find whatever it damn well pleases whenever it damn well pleases.
Juxtapose and Serendib Efreet should certainly be able to crack your rotation. I’m an advocate of Juxtapose because the threats in Prismatic get very threatening, and if you’ve got an underpowered deck, there’s a lot of satisfaction to be had in swapping a Bomb Squad for an Akroma. I imagine it’s similarly satisfying to trade a signet for a Platnium Angel. Serendib belongs just because he’s crazy efficient and whatnot.
Highlight: Homarid Spawning Bed. It’s got the allure of being wildly out of pie, all while increasing your creature’s utility. I’ve played a lot of decks featuring Spawning Pool, and the Bed shames it. Combo this with Sunken City, and you suddenly have a Mono U Aggro. Which sounds like a virulent strain of the kissing disease.
Lowlight: Word of Undoing. I have the feeling there’s a deck waiting to be built here, one that uses Faith’s Fetters, Drake Familiar, and Word of Undoing, but I’ll be damned if I’m the man to build it. There’s no upside to this card.
*I know that’s hard to swallow. But I swear to you I’ve cast Three Dreams for a Fetters, a Pump Enchantment, and a Fishliver Oil, and won on the back of that Oil. In Prismatic.
**I’ll say this right now: if anybody types “Summon… the KRAKEN” while playing this card, I will find you through the internet and break your fingers.