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Archive for the ‘Set Review’ Category

And finally, a look at rarities. Not only important for draft, rarity influences how we look at the card – say someone hands you a Sakura-Tribe Elder and says it’s rare, you’d see it’s a solid card, but a bit disappointing. Good commons and uncommons fuel set sales, and the better they are, the better [...]

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Lands
There are only six lands in Master’s Edition, so I have the luxury of discussing each of them (briefly) without wearing my fingers down to nubs. That’s a bonus, cause I’ve already written a metric ton of words for this blog.
Diamond Valley:  I really enjoy Diamond Valley’s effect. I also love Safe Haven’s and Arena’s. [...]

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Artifacts
You can call the Master’s Edition Artifacts the Dirty (Two) Dozen. There are a lot of nasty cards in here, the sort that will make you tear out your hair in clumps and scream abuse at your monitor. Many of their effects are irritating, some devastating. And this being Master’s, some of them are pure [...]

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Green
20% of Magic players say their favorite card is green. That’s official data right there. I’m certainly one of that number – or at least I was back when I remembered what a freshly cracked pack smelled like. My first real memory of buying packs was Ice Age, and cards like Gargantuan Gorilla and Scaled [...]

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Red
This is a terrific synopsis of classic red, with all the right creatures and spells being highlighted. Of course you had to have Bolt, but Ball Lightning, Mana Flare, Stone Giant, and Brothers of Fire were all nice inclusions.
One MTGO game that still sticks with me today was my duel with doctor_jay (or something [...]

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Let’s get right to it.
Black
Black got a great complement of cards in MED. The rares are solid; I’m not crazy about Contagion being rare, but it certainly is some fine removal, seeing as it’s free of targeting restrictions. But Contagion’s only the first among equals: Pox, Chains of Read This Card Three Times Over, and [...]

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With the advent of MED, online casual classic is about to receive a serious shot in the arm. MTGO has always been an interpretation of Magic without a past nor recorded history – hell, IPA cards are from a foggy, primeval time not many of us were around to witness (just look at the card [...]

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With the advent of MED, online casual classic is about to receive a serious shot in the arm. MTGO has always been an interpretation of Magic without a past nor recorded history – hell, IPA cards are from a foggy, primeval time not many of us were around to witness (just look at the card [...]

Read Full Post »